We have made over 50 DOOM, and DOOM2 levels do date. All the
levels presented on this page are debugged from extensive net
play. Five of our earlier levels, were released on the Book/CD
ROM 'Tricks of the DOOM Programming Gurus' by SAMS Publishing.
Those levels, the BCS series, are here too along with our most
recent levels. They are grouped by category. The zip file
contains both the WAD file and the text description of each
level.
Note: This web page has been up since the early
days of DOOM II. Much of the writing is outdated and in the wrong
tense. Figured it was easier to say this than change it all now.
Have fun!
We have been getting together on Saturday nights with several of
our friends one to two times a month to play various net games
for at least a year now. We always play this series of levels in
order from 1 to 8. The last file in the list 'snight_a.zip'
contains all eight files so that you don't have to down load them
one at a time. As a special note: these levels are for death
match only! There are monsters in a few of the levels but
they are only there to make things interesting. All skill levels
1-5 are the same. In addition the levels intentionally have no
exits so you must use the -timer command when running the
IPXSETUP program. A copy of the response file, snight.txt, that we use to play these
levels is available for your reference and/or use. To use it just
type IPXSETUP @snight.txt.
| Text Description | Zipped WAD file | Screen shot from level. |
| snight1.txt
(3K) |
snight1.zip (8K) |
|
| snight2.txt
(3K) |
snight2.zip (26K) |
|
| snight3.txt
(3K) |
snight3.zip (27K) |
|
| snight4.txt
(3K) |
snight4.zip (25K) |
|
| snight5.txt
(3K) |
snight5.zip (6K) |
|
| snight6.txt
(3K) |
snight6.zip (24K) |
|
| snight7.txt
(3K) |
snight7.zip (14K) |
|
| snight8.txt
(3K) |
snight8.zip (28K) |
|
| snight_a..txt
(5K) |
snight_a.zip (154K) |
This is the highest quality WAD I have yet made. This level is
also the largest I have yet made. It is visually complex and
interesting to look at. I have attempted to provide a realistic,
detailed and believable architectural theme. Overhangs, ledges,
and tunnels are appropriately supported by wood beams through out
the level. The level is not just big (445 K unzipped) but
extremely expansive (thus the name) and fairly tough to play. The
selection of monsters is significantly harder in muliplayer mode.
There are a few surprises (no stupid traps though) so save often.
All of the secret is marked so you will know if you missed
something. The level seems to take around 40 minutes to complete.
Good luck and please let me know what you think.
| expansiv.txt (3K) |
expansiv.zip (134K) |
(24K) |
This is a series of three levels from 1 to 3 which are designed
to represent a water treatment plant. A lake of blood red ooze
travels into the plant and slowly is treated, it turns dark and
green and finaly to pure fresh water. Great pains are taken to
represent this plant in detail including a feature I have never
seen in ANY wad file I have played at the date of this writing
and believe me I have played many. When you are on level one you
can see rooms that will be encountered on level 2, and when you
get to these rooms on level 2 you can seeback to level one and so
on. You also start the next level where you left off from the
previous one. I took alot of care with this and the effect is
unique.
| wtrplnt.txt (3K) |
wtrplnt.zip (175K) |
(31K) |
This level is meant to represent a small community. I spent quite
a bit of time in the details of the buildings complete with
wooden supports pictures on the wall fireplaces and swung open
doors. The level is difficult but not impossible, and take care
of that ammo you'll need it.
Our initials make up the title for this series. We should have
come up with more attractive names but oh well they were put on
the above mentioned CD-ROM as is so we didn't see the point in
renaming them now. They were all originally DOOM levels and
represent some of our first levels that were worth playing.
| Text Description | Zipped WAD file | Screen shot from level. |
| bcs01.txt
(2K) |
bcs01.zip (32K) |
|
| bcs02.txt
(3K) |
bcs02.zip (34K) |
|
| bcs03.txt
(3K) |
bcs03.zip (38K) |
|
| bcs04.txt
(3K) |
bcs04.zip (62K) |
|
| bcs05.txt
(3K) |
bcs05.zip (41K) |
|
| bcs_a..txt
(5K) |
bcs_a.zip (206K) |
All the DOOM, DOOM II, Heritic, Hexen, and Descent related
info, links, levels, utilities, and files that you would ever
want to shake a stick at are just a click away on this link to Doom Gate.
This shareware IPX transfer utility is very helpful for moving
files among machines. I have found it indispensable. Joshua
Jackson deserves the measly $5.00 he is asking for. The zip file
contains the executables and instructions. ipxfer21.zip v2.10 (25K)
--Last modified January 25, 1996
DOOM® and DOOM II® are registred trademarks of id
Software.