Big Picture OSP Mine Shaft Gap To Do List First I just want to say how grateful I would be to someone skilled and willing enough to help finish up this map. Second, that I'm really easy to get along with and would be more than open for whoever helps out to have complete freedom to make any changes or additions they see fit to the map in order to make it work technically, aesthetically and from a good game play perspective. General Info and to do's: * Entities inserted such as ammo, health etc. * control points and spawn points setup to work properly * fine tweaks to lighting made (its mostly ready) * there are several gratuitous leaks that occurred when the Red side was merged with the Blue side and need to be fixed. Mainly in the blue side tunnels that got messed up. We worked on the maps separately for a good while before putting them together. * the moving cars in the lowest point of the map need to be reviewed. * some overlays got messed up at one point. You can see in the preview bsp for instance how the second blue control point should look vs what happened. * We never had a good grasp of the no draw and other special brushes. Those will need to be reviewed for insertion or proper placement. * just an FYI, I never intended for players to be able to get inside the Dr. Strangelove control room. Its just for eye candy via that glass door when you run by. I'd like an end of level camera inside it though. * I had wanted an elevator on the blue side but after some research found out thats a bad idea in a multiplayer game so as you can see its "Out of Order" in the map. Correct me if I'm wrong there? * the walls in the underground tunnels need to be made more "organic". I had dumped a lot of timing tweaking them at one point only to do "something" to jack it all up and have to start over trying to get them back on a bigger grid. That was such a bummer I gave up on it for some time which explains their current condition. * I've got tons of old revision versions of the .vmf files from day one of the map if those were to prove useful. * I'd again be grateful for the help and very responsive to questions and provide any desired feedback. Craig