OSP
Tourney DM v2.5 Released [ July 1, 1999 - Rhea ]
Version 2.5 of OSP Tourney DM is a solid addition to
the MAJOR upgrade in features that came with version
2.0. OSP Tourney DM has an entirely new level of integration
never before seen in a Quake II™ mod, competition based or
otherwise. See the OSP Tourney DM
Page for full details and for new features in Ver. 2.5. Here
are the highlights of OSP Tourney DM's features:
- The most helpful, thorough, fine tuned and tested
set of tournament and regular DM features available for either Regular
DM, Teamplay or 1v1.
- Fully integrated Gladiator Bots from opponents for
multi and single player fun! Courtesy of Mr. Elusive.
- An included Quick Launcher and Config Editor,
Tourney CE from Filipe Toscano
- Now includes NetGames USA's ngStats
v1.1 for OSP Tourney DM. (Win32 only)
- Built-in support for the new ngWorldStats
system from NetGames USA. (All architectures)
See http://Quake2.ngWorldStats.com/
for details.
For up to date server releases and information between
official announcements, check out the
beta site. We now also have an IRC channel up on ETG:
#osp. Join in and lets talk about OSP Tourney DM :-)
Information on ETG (EnterTheGame) IRC network can be found at http://www.enterthegame.com
Send any comments/quetions to: rhea@orangesmoothie.org
Use
this GameSpy™
tab,
OSP_Tourney_DM.qst to help you find OSP Tourney DM-based
servers. This tab is also included in the zip for your convenience.
New
OSP beta site opens [ June 18, 1999 - Rhea ]
Check
for the latest beta releases of OSP Tourney DM and other mods at the Orange
Smoothie beta site. If you are sqeemish about beta
releases then you best stay away :)
OSP
Rocket Olympics is a hit! [ March 2, 1999 - BotanikA ]
Orange Smoothie Productions would like to thank
everyone for making Rocket Olympics such a hit. We have been
overwhelmed with the response and feedback. We know you are all hungry
for new maps and features. We are too. We have had things like rail
skeet shooting, competitive scoring, medals awarded, group time trials,
and much much more planned since day one. We are all unfortunately very
busy right now with other projects. New user maps will be made
available ASAP, however.
We would like to therefore announce that Orange
Smoothie Productions will be pursuing a complete Quake Olympics product
using Quake 3 Arena when it comes out. This will give us time to finish
our current projects and then meet the overwhelming request of all of
our Rocket Olympics players with a complete product. We promise the
wait will be well worth it! Thanks for playing.
2007
Update... Doh! This apparently never happend :( Would have
been nice though.
OSP
Rocket Olympics version 1.01 Released [ February 22, 1999 - BotanikA
]
So you say you can rocket jump heh? Come find out as
Orange Smoothie Productions celebrates its one year anniversary with
the release of an all new Quake II mod, OSP Rocket Olympics. It is a
virtual play land of rocket jumping feats and events. Categories
included Height, Distance, Accuracy and oh ya.. Quad Height!!! Each
event has a progressively more difficult jumps to make all color coded
for skill level and marked in meters and all in scale to a Quake II
Marine! Find out just how good you are, make some new friends and share
some "fish" stories along the way in this addictive Non-Deathmatch mod.
Get it at the
Download page now!
Version 1.01 is a just an upgrade to the dll adding id tagging and a
quad bug fix. Plus it adds a linux version. Clients need not download
it.
As more servers pop up use GameSpy to look for games
of type "rocketo".
Have
fun! The Orange Smoothie Productions Team.
| February
10th, 1999 |
--Rhea |
OSP
Tourney DM v1.15 Released
Version 1.15 of OSP Tourney DM is now available for
Windows, Linux, and FreeBSD. Get it at the Download
page now!
For up to date server releases and information between official
announcements, check out: http://www.ittc.ukans.edu/~rhea. We now also
have an IRC channel up on ETG: #osp. Join in and lets talk about OSP
Tourney DM :-)
This release consititutes a full upgrade from all previous versions
distributed on or after December 23rd. It is a *highly* recommended
upgrade for any servers running *ANY* version of tourney.
Many many things have been fixed/changed/enhanced within tourney since
its initial release. This latest distribution of tourney covers a lot
of ground:
- Major changes to teamplay/1V1 modes to better
support clan-style competitions.
- Revamped referee interface to allow in-game admin
control on all major aspects of the game.
- General client-side bot protection that includes,
but not limited to, zbot users.
- Addition of ngLog/ngWorldStats logging support.
Start racking up all your frags online!
- Standard Log logging now works as expected in this
release.
- Major performance and network improvements to
reduce server load and decrease overflow problems. The server is also
much more stable now.
- Numerous adjustments to many of the components
within tourney (hook, chat muzzling, match pausing, referee, client
rate control, aliases, player ID tagging disabled through water
surfaces, team-specific player ID tagging, fast weapon switching
options, etc.) to give a better feel for overall play.
- Revised documentation to reflect latest gameplay
enhancements and capabilites.
| January
11th, 1999 |
--Rhea |
OSP
Tourney DM v1.06f Update Released
Version 1.06f of OSP Tourney DM is now available
for Windows, Linux, and FreeBSD Operating Systems. Get it at the Download page now!
This release consititutes a full upgrade from the original version
distributed on December 23rd. It is a *highly* recommended upgrade for
any servers running version 1.0 of tourney.
Among the bug fixes and changes to accurately reflect some of the
game's original goals, there are also several notable enhancements that
have been added in this version:
- Full support now for Linux and FreeBSD.
- Improved, highly configurable hook that allows for
specifying any color for the hook. Teams can also have their own
color-assigned hook.
- Allow for open teamplay where people can
enter/leave during the course of a match (RA2-style).
- Addition of client command aliases for players
accustomed to other mods that perfrom the same functions (i.e.
"pickplayer" equivalent to "invite", etc.).
OSP
Tourney DM 1.0 Released
Get it at the Download
page now!
OSP Tourney DM is a server-side only mod designed to facilitate match
play for tournaments, whether LAN-based or online. It also has an
enhanced regular DM mode for relaxed warmups and informal play.
Rather than having specific mods used for various aspects of tournament
play (i.e. Battle/GX for team play, Duel for 1v1, and even id DM for
FFA qualifiers), the tourney mod was designed specifically to handle
these modes of play with all of their unique requirements with the
configurability of Lithium.
The tourney supports 4 "modes" of operation:
- Regular DeathMatch
- Qualifier DeathMatch
- Team DM Play
- 1v1 DM Play
It should be noted that each of these modes are in fact unique and are
not just simple hacks to give different modes of play. OSP Tourney DM
is in fact 4 separate mods in one. The mod conveniently includes
separate pre-fabbed config files for each mode of operation. Numerous
other configuration options exist. Read the included readme.txt file and tourney-commands.txt
for all the details. Then head over to the Download
page and get it now!
We are running OSP Tourney DM Servers at:
|
OSP
Tourney DM
Mode of Play
|
IP Address
|
| Regular
DM |
192.195.6.145:27912 |
| Team
Play DM |
192.195.6.145:27913 |
| 1v1
DM |
192.195.6.145:31002 |
| Rail
Only Insta-Gib DM |
192.195.6.145:27914 |
Team
Play
Rail Only Insta-Gib DM |
192.195.6.145:27915 |
Use this GameSpy™
tab, OSP_Tourney_DM.qst
to help you find other servers. Also included in the zip.
| November
20th, 1998 |
--BotanikA |
KOTH
Version 2.0 Released
The new version includes:
- 4 new maps including the long awaited koth7 Ho Ho
Yo.
- A brand new look with a new HUD and scoreboard
- Now a Queen of the Hill if a female player wins!
- The blaster has been removed from the game. Very
nice! Try it!
- All BFGs have been removed from the game. Very
nice! Try it too!
- Improved network code.
Head over to the Download
page and get it now!
| October
8th, 1998 |
--BotanikA |
KOTH
Contest at the FRAG2

I will be traveling to the FRAG2 in
Dallas Texas the coming Halloween weekend. In addition to playing in
the main DM tourney I will be running a King of the Hill contest
complete with 32 person DM qualifier. We will be giving away Orange
Smoothie T-Shirts, $100.00 first prize
and many other prizes. Head over to the KOTH
@ The Frag web page to get all the details.
| September
28th, 1998 |
--Spudman |
New
User Created Level
Deviant has created a new KOTH map, Perspex Platforms,
and it is now available on our levels
page. Download
it now and add it to your map rotation.
| September
28th, 1998 |
--Spudman |
Put
a little "Spry" in your life!!
I typically refrain from spouting my 2¢
worth in a public forum but I thought the event/time/whatever had
occurred for me to speak up.
SPRY
ROCKS!
For the unitiated Spry is a Sin DM map by Levelord
that is included in the recent update of the Sin Demo by Ritual Entertainment.
If you have not done so go download the demo (or patch for the first
demo release). You can find lists of download sites on Ritualistic, Bluesnews, and of
course the Ritual
web site.
| September
23rd, 1998 |
--Spudman |
Yes,
we are alive ;).
Phew, Real LifeTM can get
quite hectic sometimes. As you probably have already heard/read etc.
our Lead Programmer, GreenMarine, has achieved the
gamers dream. He has been working quite hard for Epic (creators of the
awesome Unreal for the unitiated) as a contract programmer and now has
been hired by them and is moving away from Kansas. Good Luck GM.
Confidence Lost CTF Version
Not satified with the success of Confidence Lost, BotanikA
decided to create a CTF version of his much celebrated DM Map. You can
get it here.
It is comptible with both the id and Loki's Minions versions of CTF.
Stuff
the Warning Label Said Not to DoTM
In
addition to working on Confidence Lost CTF BotanikA and friends decided
that potatoes deserved to exceed the speed of sound and created a
BFPG-9000.
New
KOTH Servers
Both of these servers use the standard 27910 port
- gpan.iol.unh.edu - Chickys World - thanks Chicky
- 203.16.135.131 - CNLC KOTH - thanks Archie
| July
23rd , 1998 |
--Spudman |
Server List Update
I have just update the KOTH server list and it is quite barren. 3
European servers and 1 Australian server. The 3 European servers were
found using GameSpy and the Australian server was one that is still up
since our appearance as PQ
Mod of the Week.
Thus, with this message is a
general request for US based KOTH servers. I get
periodic requests for server info so there is some demand for people to
play KOTH. Especially as the last release
included 5 new maps - that makes 11 maps
total. Please contact me, Spudman, if you can help us out.
| June
30th , 1998 |
--Spudman |
KOTH
1.2b
OSP would like to announce the release
of KOTH 1.2b for Quake2 by congratulating the map contest
winners.
J. Kinnersley
Gath(IOL)- Todd Rose
Daisey - Glenn Demkow
TheGodfather
This new release of KOTH includes a map from each
of the winners plus 3 new OSP maps, two from BotanikA and one from
GreenMarine. The 3dfx sky rotation problem in koth1 has been fixed and
the map rotation has been updated to include the new maps. OSP would
like to thank all of the map contest winners for the interest and hard
work.
Thanks for playing,
The OSP Team
| May
27th , 1998 |
--Spudman |
We
do Unreal too! (or at least GreenMarine does :)
With the
launch of Unreal GreenMarine has been busy studying Unreal Script and
has developed a Object-Oriented
Tutorial to help you budding UnrealScripters get up to speed.
Keep an eye on the Tutorials
page as GreenMarine starts adding more great info.
| May
18th , 1998 |
--Spudman |
Thanks
Thank
you to everyone that downloaded and played KOTH last week during for PQ
Mod of the Week. A special thanks goes out to PlanetQuake and those
people that set up servers for everyone to play on.
KOTH continues in development and we will have a
new version that includes teamplay at the beginning of June. We have to
give you a reason to keep playing after all :).
KOTH
Map Contest Ended
As of
Friday May 15th, 1998, at 23:59:59 the KOTH map contest closed. Those
of you that submitted maps thank you and BotanikA either has or will be
contacting all of you.
If you are an established or budding map maker don't
despair - it is not too late to create KOTH maps. KOTH will
always be in need of additional maps. Send us your maps as you create
them and we will feature them on this web site.
For instructions on how to create a KOTH map head
to the contest page.
KOTH
Map Contest Ends Today
The
contest for map makers to submit KOTH maps ends today - May 15th, 1998.
We will be releasing the full map pack with the winning maps with the
next release of KOTH - version 1.3 of KOTH will add teamplay in
addition to the map pack.
If you are an established or budding map maker don't
despair - it is not too late to create KOTH maps. KOTH will
always be in need of additional maps. Send us your maps as you create
them and we will feature them on this web site.
For instructions on how to create a KOTH map head
to the contest page.
| May
12th , 1998 |
--Spudman |
Oooops!!!!
- for people running KOTH servers - KOTH 1.2a
The
wonderful world of patches. The OSP version. It appears that one of the
new features we added to koth 1.2 did not work - map cycling. It does
now!
You
only need the patch if you run a KOTH server or plan to.
Download
the patch here.
| May
11th , 1998 |
--Spudman |
PlanetQuake
"Mod of the Week"
Wow!
Andy Warhol was right, our fifteen minutes in the limelight begins. I
have my stopwatch running (he walked for the bit but I stopped that
nonsense).
KOTH Version 1.2 will be released to night at 8pm.
Join us at 8pm CST for a release party on irc.3dnet.net #koth.
Anyhoo. To celebrate this new week of celebration
and applause we ran out to the garage and grabbed us a fresh new can of
paint and some wood and started building some new levels. Oh, hang on a
mo' that isn't right. Okay, now I have it. BotanikA has fired up
QERadient, and GreenMarine fired up his C++ compiler and QERadiant (his
versatility never ceases to amaze). GreenMarine has added support for
VWEP, tie breaking for those close games, and one of the most requested
features - map cycling. The new version also includes 1 new
map.
Coming in Version 1.3 Teamplay, 3 new OSP maps and
the map contest winners. (When it's done! :) Actually it should be done
in couple of weeks.)
Well enough of Spudman harping on, head here for the details.
| April
14th, 1998 |
--Spudman |
KOTH
Map Contest reminder
Time is
closing in on the end of the map
contest for King of the Hill.
The deadline of May 15th is fast approaching so let
us know what you are up to. Yes, if you are planning to create a map,
or looking for some input on one you are making, we will be happy to
provide some hints, tips, advice or whatever you want to call it.
If you have questions about making the maps contact
our resident level editor BotanikA.
| April
1st, 1998 |
--Spudman |
Not
a Joke! - OSP DM Map Available
OSP has
released it first DM map "Confidence Lost" - OSPDM1 by our esteemed
level editor BotanikA. It is intended for Death Match fun for 8-32
players. Great for those 24/7 servers with good connections and
basement filling LAN parties. Go take a look the screenshots
and download it now.
| March
13th, 1998 |
--Spudman |
KOTH
1.1 Server List Updated
Well,
some kind souls have again started KOTH servers for everyone to play on
across the net.
| March
10th, 1998 |
--Spudman |
KOTH
1.1 Released
We have
updated KOTH to version 1.1. This version is compatible with 3.14
release of Quake II and includes both Win95/NT and Linux
versions. We have both a full release for those people that are
downloading KOTH for the first time (this includes the game libraries
for both Windows and Linux as well as the 6 initial KOTH maps) and an
update for those that already have the maps and just need the new
libraries. Download it
now.
| February
20th, 1998 |
--Spudman |
Point
Release
The
Point release is out. id said they will be releasing the source code
within the next couple of days or so. Once we get the source code we
will be developing a new version of King of the Hill that works with Q2
version 3.12.
| February
13th, 1998 |
--Spudman |
Servers
We now
have a server listed on the servers
page. Wahoo! It has the koth6 fix, so go frag some buddies and rack up
some time on the "Hill."
In addition a kind soul has created a Custom Tab
for all of you GameSpy users. Just download the tab, import it and then
click on it to list the KOTH servers. Run, don't walk, to GameSpy now and "grab
the tab".
| February
12th, 1998 |
--Spudman |
KOTH6
Problem
When running a server with the KOTH mod the levels will cycle through
KOTH1 - KOTH6. However, we discovered a problem in KOTH6 that meant
that it did not automatically cycle back to KOTH1 causing the server to
crash. This has now been fixed.
For both people running servers and those playing
on KOTH servers you need to download the new koth6.zip.
If you downloaded the full release (the server mod
.dll and 6 maps) all you need to download is the new koth6.zip.
If you have not yet downloaded the full release
please get it instead from the download
page as it has the most recent koth6.bsp as well as the rest of the
koth maps.
It does take some time for the files to reach all
of the cdrom.com mirrors. Please not that the date for the new files to
download should be February 12th.
| February
11th, 1998 |
--Spudman |
We inaugurate this site with the release of our
first mod "King of the Hill."